Source code

Revision control

Copy as Markdown

Other Tools

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <initializer_list>
#include "InputData.h"
#include "Units.h"
#include "gtest/gtest.h"
#include "mozilla/Maybe.h"
#include "mozilla/TimeStamp.h"
#include "TouchResampler.h"
using namespace mozilla;
using widget::TouchResampler;
class TouchResamplerTest : public ::testing::Test {
protected:
virtual void SetUp() { baseTimeStamp = TimeStamp::Now(); }
TimeStamp Time(double aMilliseconds) {
return baseTimeStamp + TimeDuration::FromMilliseconds(aMilliseconds);
}
uint64_t ProcessEvent(
MultiTouchInput::MultiTouchType aType,
std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>>
aHistoricalData,
const TimeStamp& aTimeStamp, const ScreenIntPoint& aPosition) {
MultiTouchInput input(aType, 0, aTimeStamp, 0);
input.mTouches.AppendElement(SingleTouchData(1, aPosition, {}, 0.0f, 0.0f));
for (const auto& histData : aHistoricalData) {
input.mTouches[0].mHistoricalData.AppendElement(
SingleTouchData::HistoricalTouchData{
histData.first, histData.second, {}, {}, 0.0f, 0.0f});
}
return resampler.ProcessEvent(std::move(input));
}
void CheckTime(const TimeStamp& aTimeStamp,
const TimeStamp& aExpectedTimeStamp) {
EXPECT_EQ((aTimeStamp - baseTimeStamp).ToMilliseconds(),
(aExpectedTimeStamp - baseTimeStamp).ToMilliseconds());
}
void CheckEvent(const MultiTouchInput& aEvent,
MultiTouchInput::MultiTouchType aExpectedType,
std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>>
aExpectedHistoricalData,
const TimeStamp& aExpectedTimeStamp,
const ScreenIntPoint& aExpectedPosition) {
EXPECT_EQ(aEvent.mType, aExpectedType);
EXPECT_EQ(aEvent.mTouches.Length(), size_t(1));
EXPECT_EQ(aEvent.mTouches[0].mHistoricalData.Length(),
aExpectedHistoricalData.size());
for (size_t i = 0; i < aExpectedHistoricalData.size(); i++) {
CheckTime(aEvent.mTouches[0].mHistoricalData[i].mTimeStamp,
aExpectedHistoricalData.begin()[i].first);
EXPECT_EQ(aEvent.mTouches[0].mHistoricalData[i].mScreenPoint,
aExpectedHistoricalData.begin()[i].second);
}
CheckTime(aEvent.mTimeStamp, aExpectedTimeStamp);
EXPECT_EQ(aEvent.mTouches[0].mScreenPoint, aExpectedPosition);
}
struct ExpectedOutgoingEvent {
Maybe<uint64_t> mEventId;
MultiTouchInput::MultiTouchType mType = MultiTouchInput::MULTITOUCH_START;
std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>> mHistoricalData;
TimeStamp mTimeStamp;
ScreenIntPoint mPosition;
};
void CheckOutgoingEvents(
std::initializer_list<ExpectedOutgoingEvent> aExpectedEvents) {
auto outgoing = resampler.ConsumeOutgoingEvents();
EXPECT_EQ(outgoing.size(), aExpectedEvents.size());
for (const auto& expectedEvent : aExpectedEvents) {
auto outgoingEvent = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingEvent.mEventId, expectedEvent.mEventId);
CheckEvent(outgoingEvent.mEvent, expectedEvent.mType,
expectedEvent.mHistoricalData, expectedEvent.mTimeStamp,
expectedEvent.mPosition);
}
}
TimeStamp baseTimeStamp;
TouchResampler resampler;
};
TEST_F(TouchResamplerTest, BasicExtrapolation) {
// Execute the following sequence:
//
// 0----------10-------16-----20---------------32------------
// * touchstart at (10, 10)
// * touchmove at (20, 20)
// * frame
// * touchend at (20, 20)
// * frame
//
// And expect the following output:
//
// 0----------10-------16-----20---------------32------------
// * touchstart at (10, 10)
// * touchmove at (26, 26)
// * touchmove at (20, 20)
// * touchend at (20, 20)
//
// The first frame should emit an extrapolated touchmove from the position
// data in the touchstart and touchmove events.
// The touchend should force a synthesized touchmove that returns back to a
// non-resampled position.
EXPECT_FALSE(resampler.InTouchingState());
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(10, 10));
EXPECT_TRUE(resampler.InTouchingState());
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
ScreenIntPoint(20, 20));
resampler.NotifyFrame(Time(16.0));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(10, 10)},
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(20, 20)}},
Time(16.0),
ScreenIntPoint(26, 26)},
});
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(20.0),
ScreenIntPoint(20, 20));
EXPECT_FALSE(resampler.InTouchingState());
CheckOutgoingEvents({
{Nothing(),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(16.0),
ScreenIntPoint(20, 20)},
{Some(idEnd2),
MultiTouchInput::MULTITOUCH_END,
{},
Time(20.0),
ScreenIntPoint(20, 20)},
});
// No more events should be produced from here on out.
resampler.NotifyFrame(Time(32.0));
auto outgoing = resampler.ConsumeOutgoingEvents();
EXPECT_TRUE(outgoing.empty());
}
TEST_F(TouchResamplerTest, BasicInterpolation) {
// Same test as BasicExtrapolation, but with a frame time that's 10ms earlier.
//
// Execute the following sequence:
//
// 0------6---10-----------20--22------------30-------------
// * touchstart at (10, 10)
// * touchmove at (20, 20)
// * frame
// * touchend at (20, 20)
// * frame
//
// And expect the following output:
//
// 0------6---10-----------20--22------------30-------------
// * touchstart at (10, 10)
// * touchmove (16, 16)
// * touchmove (20, 20)
// * touchend at (20, 20)
//
// The first frame should emit an interpolated touchmove from the position
// data in the touchstart and touchmove events.
// The touchend should create a touchmove that returns back to a non-resampled
// position.
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(10, 10));
EXPECT_TRUE(resampler.InTouchingState());
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
ScreenIntPoint(20, 20));
resampler.NotifyFrame(Time(6.0));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(10, 10)},
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(6.0),
ScreenIntPoint(16, 16)},
});
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(20.0),
ScreenIntPoint(20, 20));
EXPECT_FALSE(resampler.InTouchingState());
CheckOutgoingEvents({
{Nothing(),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(10.0),
ScreenIntPoint(20, 20)},
{Some(idEnd2),
MultiTouchInput::MULTITOUCH_END,
{},
Time(20.0),
ScreenIntPoint(20, 20)},
});
// No more events should be produced from here on out.
resampler.NotifyFrame(Time(22.0));
auto outgoing = resampler.ConsumeOutgoingEvents();
EXPECT_TRUE(outgoing.empty());
}
TEST_F(TouchResamplerTest, InterpolationFromHistoricalData) {
// Interpolate from the historical data in a touch move event.
//
// Execute the following sequence:
//
// 0----------10-------16-----20-----------30--32------------
// * touchstart at (10, 10)
// * [hist] at (20, 25) for
// `---------------* touchmove at (30, 30)
// * frame
// * touchend at (30, 30)
// * frame
//
// And expect the following output:
//
// 0----------10-------16-----20-----------30--32------------
// * touchstart at (10, 10)
// * [hist] at (20, 25) for
// `--------* touchmove at (26, 28)
// * touchmove at (30, 30)
// * touchend at (30, 30)
//
// The first frame should emit an interpolated touchmove from the position
// data in the touchmove event, and integrate the historical data point into
// the resampled event.
// The touchend should force a synthesized touchmove that returns back to a
// non-resampled position.
// This also tests that interpolation works for both x and y, by giving the
// historical datapoint different values for x and y.
// (26, 28) is 60% of the way from (20, 25) to (30, 30).
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(10, 10));
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(20, 25)}},
Time(20.0), ScreenIntPoint(30, 30));
resampler.NotifyFrame(Time(16.0));
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(30.0),
ScreenIntPoint(30, 30));
resampler.NotifyFrame(Time(32.0));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(10, 10)},
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(20, 25)}},
Time(16.0),
ScreenIntPoint(26, 28)},
{Nothing(),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(20.0),
ScreenIntPoint(30, 30)},
{Some(idEnd2),
MultiTouchInput::MULTITOUCH_END,
{},
Time(30.0),
ScreenIntPoint(30, 30)},
});
}
TEST_F(TouchResamplerTest, MultipleTouches) {
EXPECT_FALSE(resampler.InTouchingState());
// Touch start
MultiTouchInput inputStart0(MultiTouchInput::MULTITOUCH_START, 0, Time(0.0),
0);
inputStart0.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(10, 10), {}, 0.0f, 0.0f));
auto idStart0 = resampler.ProcessEvent(std::move(inputStart0));
EXPECT_TRUE(resampler.InTouchingState());
// Touch move
MultiTouchInput inputMove1(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(20.0),
0);
inputMove1.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(30, 30), {}, 0.0f, 0.0f));
inputMove1.mTouches[0].mHistoricalData.AppendElement(
SingleTouchData::HistoricalTouchData{
Time(10.0), ScreenIntPoint(20, 25), {}, {}, 0.0f, 0.0f});
auto idMove1 = resampler.ProcessEvent(std::move(inputMove1));
EXPECT_TRUE(resampler.InTouchingState());
// Frame
resampler.NotifyFrame(Time(16.0));
// Touch move
MultiTouchInput inputMove2(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(30.0),
0);
inputMove2.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(30, 40), {}, 0.0f, 0.0f));
auto idMove2 = resampler.ProcessEvent(std::move(inputMove2));
EXPECT_TRUE(resampler.InTouchingState());
// Touch start
MultiTouchInput inputStart3(MultiTouchInput::MULTITOUCH_START, 0, Time(30.0),
0);
inputStart3.mTouches.AppendElement(
SingleTouchData(2, ScreenIntPoint(100, 10), {}, 0.0f, 0.0f));
inputStart3.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(30, 40), {}, 0.0f, 0.0f));
auto idStart3 = resampler.ProcessEvent(std::move(inputStart3));
EXPECT_TRUE(resampler.InTouchingState());
// Touch move
MultiTouchInput inputMove4(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(40.0),
0);
inputMove4.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(30, 50), {}, 0.0f, 0.0f));
inputMove4.mTouches.AppendElement(
SingleTouchData(2, ScreenIntPoint(100, 30), {}, 0.0f, 0.0f));
auto idMove4 = resampler.ProcessEvent(std::move(inputMove4));
EXPECT_TRUE(resampler.InTouchingState());
// Frame
resampler.NotifyFrame(Time(32.0));
// Touch move
MultiTouchInput inputMove5(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(50.0),
0);
inputMove5.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(30, 60), {}, 0.0f, 0.0f));
inputMove5.mTouches.AppendElement(
SingleTouchData(2, ScreenIntPoint(100, 40), {}, 0.0f, 0.0f));
auto idMove5 = resampler.ProcessEvent(std::move(inputMove5));
EXPECT_TRUE(resampler.InTouchingState());
// Touch end
MultiTouchInput inputEnd6(MultiTouchInput::MULTITOUCH_END, 0, Time(50.0), 0);
// Touch point with identifier 1 is lifted
inputEnd6.mTouches.AppendElement(
SingleTouchData(1, ScreenIntPoint(30, 60), {}, 0.0f, 0.0f));
auto idEnd6 = resampler.ProcessEvent(std::move(inputEnd6));
EXPECT_TRUE(resampler.InTouchingState());
// Frame
resampler.NotifyFrame(Time(48.0));
// Touch move
MultiTouchInput inputMove7(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(60.0),
0);
inputMove7.mTouches.AppendElement(
SingleTouchData(2, ScreenIntPoint(100, 60), {}, 0.0f, 0.0f));
auto idMove7 = resampler.ProcessEvent(std::move(inputMove7));
EXPECT_TRUE(resampler.InTouchingState());
// Frame
resampler.NotifyFrame(Time(64.0));
// Touch end
MultiTouchInput inputEnd8(MultiTouchInput::MULTITOUCH_END, 0, Time(70.0), 0);
// Touch point with identifier 2 is lifted
inputEnd8.mTouches.AppendElement(
SingleTouchData(2, ScreenIntPoint(100, 60), {}, 0.0f, 0.0f));
auto idEnd8 = resampler.ProcessEvent(std::move(inputEnd8));
EXPECT_FALSE(resampler.InTouchingState());
// Check outgoing events
auto outgoing = resampler.ConsumeOutgoingEvents();
EXPECT_EQ(outgoing.size(), size_t(9));
auto outgoingStart0 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingStart0.mEventId, Some(idStart0));
CheckEvent(outgoingStart0.mEvent, MultiTouchInput::MULTITOUCH_START, {},
Time(0.0), ScreenIntPoint(10, 10));
auto outgoingMove1 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingMove1.mEventId, Some(idMove1));
// (26, 28) is 60% of the way from (20, 25) to (30, 30).
CheckEvent(outgoingMove1.mEvent, MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(20, 25)}}, Time(16.0),
ScreenIntPoint(26, 28));
auto outgoingMove2 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingMove2.mEventId, Some(idMove2));
CheckEvent(outgoingMove2.mEvent, MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(30, 30)}}, Time(30.0),
ScreenIntPoint(30, 40));
auto outgoingStart3 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingStart3.mEventId, Some(idStart3));
EXPECT_EQ(outgoingStart3.mEvent.mType, MultiTouchInput::MULTITOUCH_START);
CheckTime(outgoingStart3.mEvent.mTimeStamp, Time(30.0));
EXPECT_EQ(outgoingStart3.mEvent.mTouches.Length(), size_t(2));
// touch order should be taken from the original touch start event
EXPECT_EQ(outgoingStart3.mEvent.mTouches[0].mIdentifier, 2);
EXPECT_EQ(outgoingStart3.mEvent.mTouches[0].mScreenPoint,
ScreenIntPoint(100, 10));
EXPECT_EQ(outgoingStart3.mEvent.mTouches[1].mIdentifier, 1);
EXPECT_EQ(outgoingStart3.mEvent.mTouches[1].mScreenPoint,
ScreenIntPoint(30, 40));
auto outgoingMove4 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingMove4.mEventId, Some(idMove4));
EXPECT_EQ(outgoingMove4.mEvent.mType, MultiTouchInput::MULTITOUCH_MOVE);
CheckTime(outgoingMove4.mEvent.mTimeStamp, Time(32.0));
EXPECT_EQ(outgoingMove4.mEvent.mTouches.Length(), size_t(2));
// Touch order should be taken from the original touch move event.
// Both touches should be resampled.
EXPECT_EQ(outgoingMove4.mEvent.mTouches[0].mIdentifier, 1);
EXPECT_EQ(outgoingMove4.mEvent.mTouches[0].mScreenPoint,
ScreenIntPoint(30, 42));
EXPECT_EQ(outgoingMove4.mEvent.mTouches[1].mIdentifier, 2);
EXPECT_EQ(outgoingMove4.mEvent.mTouches[1].mScreenPoint,
ScreenIntPoint(100, 14));
auto outgoingMove5 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingMove5.mEventId, Some(idMove5));
EXPECT_EQ(outgoingMove5.mEvent.mType, MultiTouchInput::MULTITOUCH_MOVE);
CheckTime(outgoingMove5.mEvent.mTimeStamp, Time(50.0));
EXPECT_EQ(outgoingMove5.mEvent.mTouches.Length(), size_t(2));
// touch order should be taken from the original touch move event
EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mIdentifier, 1);
EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mScreenPoint,
ScreenIntPoint(30, 60));
EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mHistoricalData.Length(),
size_t(1));
CheckTime(outgoingMove5.mEvent.mTouches[0].mHistoricalData[0].mTimeStamp,
Time(40.0));
EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mHistoricalData[0].mScreenPoint,
ScreenIntPoint(30, 50));
EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mIdentifier, 2);
EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mScreenPoint,
ScreenIntPoint(100, 40));
EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mHistoricalData.Length(),
size_t(1));
CheckTime(outgoingMove5.mEvent.mTouches[1].mHistoricalData[0].mTimeStamp,
Time(40.0));
EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mHistoricalData[0].mScreenPoint,
ScreenIntPoint(100, 30));
auto outgoingEnd6 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingEnd6.mEventId, Some(idEnd6));
CheckEvent(outgoingEnd6.mEvent, MultiTouchInput::MULTITOUCH_END, {},
Time(50.0), ScreenIntPoint(30, 60));
auto outgoingMove7 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingMove7.mEventId, Some(idMove7));
// No extrapolation because the frame at 64.0 cleared the data points because
// there was no pending touch move event at that point
CheckEvent(outgoingMove7.mEvent, MultiTouchInput::MULTITOUCH_MOVE, {},
Time(60.0), ScreenIntPoint(100, 60));
EXPECT_EQ(outgoingMove7.mEvent.mTouches[0].mIdentifier, 2);
auto outgoingEnd8 = std::move(outgoing.front());
outgoing.pop();
EXPECT_EQ(outgoingEnd8.mEventId, Some(idEnd8));
CheckEvent(outgoingEnd8.mEvent, MultiTouchInput::MULTITOUCH_END, {},
Time(70.0), ScreenIntPoint(100, 60));
}
TEST_F(TouchResamplerTest, MovingPauses) {
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(10, 10));
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
ScreenIntPoint(20, 20));
resampler.NotifyFrame(Time(16.0));
auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(30.0),
ScreenIntPoint(40, 40));
resampler.NotifyFrame(Time(32.0));
auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
ScreenIntPoint(50, 40));
resampler.NotifyFrame(Time(48.0));
resampler.NotifyFrame(Time(64.0));
auto idEnd4 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
ScreenIntPoint(50, 40));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(10, 10)},
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(20, 20)}},
Time(16.0),
ScreenIntPoint(26, 26)},
{Some(idMove2),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(30.0), ScreenIntPoint(40, 40)}},
Time(32.0),
ScreenIntPoint(42, 42)},
{Some(idMove3),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(40.0), ScreenIntPoint(50, 40)}},
Time(48.0),
ScreenIntPoint(58, 40)},
// There was no event between two frames here, so we expect a reset event,
// so that we pause at a non-resampled position.
{Nothing(),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(48.0),
ScreenIntPoint(50, 40)},
{Some(idEnd4),
MultiTouchInput::MULTITOUCH_END,
{},
Time(70.0),
ScreenIntPoint(50, 40)},
});
}
TEST_F(TouchResamplerTest, MixedInterAndExtrapolation) {
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(0, 0));
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
ScreenIntPoint(0, 10));
resampler.NotifyFrame(Time(11.0)); // 16 - 5
auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)}}, Time(30.0),
ScreenIntPoint(0, 30));
resampler.NotifyFrame(Time(27.0)); // 32 - 5
auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
ScreenIntPoint(0, 40));
resampler.NotifyFrame(Time(43.0)); // 48 - 5
auto idMove4 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(50.0), ScreenIntPoint(0, 50)}}, Time(60.0),
ScreenIntPoint(0, 60));
resampler.NotifyFrame(Time(59.0)); // 64 - 5
auto idEnd5 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
ScreenIntPoint(0, 60));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(0, 0)},
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(0, 10)}},
Time(11.0),
ScreenIntPoint(0, 11)},
{Some(idMove2),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)}},
Time(27.0),
ScreenIntPoint(0, 27)},
{Some(idMove3),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(30.0), ScreenIntPoint(0, 30)},
{Time(40.0), ScreenIntPoint(0, 40)}},
Time(43.0),
ScreenIntPoint(0, 43)},
{Some(idMove4),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(50.0), ScreenIntPoint(0, 50)}},
Time(59.0),
ScreenIntPoint(0, 59)},
{Nothing(),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(60.0),
ScreenIntPoint(0, 60)},
{Some(idEnd5),
MultiTouchInput::MULTITOUCH_END,
{},
Time(70.0),
ScreenIntPoint(0, 60)},
});
}
TEST_F(TouchResamplerTest, MultipleMoveEvents) {
// Test what happens if multiple touch move events appear between two frames.
// This scenario shouldn't occur on Android but we should be able to deal with
// it anyway. Check that we don't discard any event IDs.
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(0, 0));
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
ScreenIntPoint(0, 10));
resampler.NotifyFrame(Time(11.0)); // 16 - 5
auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)}}, Time(30.0),
ScreenIntPoint(0, 30));
auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
ScreenIntPoint(0, 40));
auto idMove4 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(45.0), ScreenIntPoint(0, 45)}}, Time(50.0),
ScreenIntPoint(0, 50));
auto idMove5 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(55.0),
ScreenIntPoint(0, 55));
resampler.NotifyFrame(Time(43.0)); // 48 - 5
resampler.NotifyFrame(Time(59.0)); // 64 - 5
auto idEnd5 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
ScreenIntPoint(0, 60));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(0, 0)},
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(0, 10)}},
Time(11.0),
ScreenIntPoint(0, 11)},
{Some(idMove2),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)}},
Time(30.0),
ScreenIntPoint(0, 30)},
{Some(idMove3),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(40.0),
ScreenIntPoint(0, 40)},
{Some(idMove4),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(43.0),
ScreenIntPoint(0, 43)},
{Some(idMove5),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(45.0), ScreenIntPoint(0, 45)},
{Time(50.0), ScreenIntPoint(0, 50)},
{Time(55.0), ScreenIntPoint(0, 55)}},
Time(59.0),
ScreenIntPoint(0, 59)},
{Nothing(),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(59.0),
ScreenIntPoint(0, 55)},
{Some(idEnd5),
MultiTouchInput::MULTITOUCH_END,
{},
Time(70.0),
ScreenIntPoint(0, 60)},
});
}
TEST_F(TouchResamplerTest, LimitFuturePrediction) {
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(0, 0));
// Fingers move until time 44, then pause. UI thread is occupied until 64.
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)},
{Time(32.0), ScreenIntPoint(0, 32)}},
Time(44.0), ScreenIntPoint(0, 44));
resampler.NotifyFrame(Time(59.0)); // 64 - 5
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
ScreenIntPoint(0, 44));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(0, 0)},
// kTouchResampleMaxPredictMs == 8
// Refuse to predict more than 8ms into the future, the fingers might have
// paused. Make an event for time 52 (= 44 + 8) instead of 59.
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)},
{Time(32.0), ScreenIntPoint(0, 32)},
{Time(44.0), ScreenIntPoint(0, 44)}},
Time(52.0),
ScreenIntPoint(0, 52)},
{Nothing(),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(52.0),
ScreenIntPoint(0, 44)},
{Some(idEnd2),
MultiTouchInput::MULTITOUCH_END,
{},
Time(70.0),
ScreenIntPoint(0, 44)},
});
}
TEST_F(TouchResamplerTest, LimitBacksampling) {
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(0, 0));
// Fingers move until time 44, then pause. UI thread is occupied until 64.
// Then we get a frame callback with a very outdated frametime.
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)},
{Time(32.0), ScreenIntPoint(0, 32)}},
Time(44.0), ScreenIntPoint(0, 44));
resampler.NotifyFrame(Time(11.0)); // 16 - 5
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
ScreenIntPoint(0, 44));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(0, 0)},
// kTouchResampleMaxBacksampleMs == 20
// Refuse to sample further back than 20ms before the last data point.
// Make an event for time 24 (= 44 - 20) instead of time 11.
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)}},
Time(24.0),
ScreenIntPoint(0, 24)},
{Nothing(),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(32.0), ScreenIntPoint(0, 32)}},
Time(44.0),
ScreenIntPoint(0, 44)},
{Some(idEnd2),
MultiTouchInput::MULTITOUCH_END,
{},
Time(70.0),
ScreenIntPoint(0, 44)},
});
}
TEST_F(TouchResamplerTest, DontExtrapolateFromOldTouch) {
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(0, 0));
// Fingers move until time 40, then pause. UI thread is occupied until 64.
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)},
{Time(30.0), ScreenIntPoint(0, 30)}},
Time(40.0), ScreenIntPoint(0, 40));
resampler.NotifyFrame(Time(59.0)); // 64 - 5
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
ScreenIntPoint(0, 44));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(0, 0)},
// kTouchResampleOldTouchThresholdMs == 17
// Refuse to extrapolate from a data point that's more than 17ms older
// than the frame time.
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(20.0), ScreenIntPoint(0, 20)},
{Time(30.0), ScreenIntPoint(0, 30)}},
Time(40.0),
ScreenIntPoint(0, 40)},
{Some(idEnd2),
MultiTouchInput::MULTITOUCH_END,
{},
Time(70.0),
ScreenIntPoint(0, 44)},
});
}
TEST_F(TouchResamplerTest, DontExtrapolateIfTooOld) {
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(0, 0));
// Fingers move until time 10, pause, and move again at 55.
// UI thread is occupied until 64.
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(0, 10)}}, Time(55.0),
ScreenIntPoint(0, 55));
resampler.NotifyFrame(Time(59.0)); // 64 - 5
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
ScreenIntPoint(0, 60));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(0, 0)},
// kTouchResampleWindowSize == 40
// Refuse to resample between two data points that are more than 40ms
// apart.
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(0, 10)}},
Time(55.0),
ScreenIntPoint(0, 55)},
{Some(idEnd2),
MultiTouchInput::MULTITOUCH_END,
{},
Time(70.0),
ScreenIntPoint(0, 60)},
});
}
TEST_F(TouchResamplerTest, DontInterpolateIfTooOld) {
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(0, 0));
// Fingers move until time 10, pause, and move again at 60.
// UI thread is occupied until 64.
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(0, 10)}}, Time(60.0),
ScreenIntPoint(0, 60));
resampler.NotifyFrame(Time(59.0)); // 64 - 5
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
ScreenIntPoint(0, 60));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(0, 0)},
// kTouchResampleWindowSize == 40
// Refuse to resample between two data points that are more than 40ms
// apart.
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(0, 10)}},
Time(60.0),
ScreenIntPoint(0, 60)},
{Some(idEnd2),
MultiTouchInput::MULTITOUCH_END,
{},
Time(70.0),
ScreenIntPoint(0, 60)},
});
}
TEST_F(TouchResamplerTest, DiscardOutdatedHistoricalData) {
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
ScreenIntPoint(0, 0));
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(0, 10)}}, Time(16.0),
ScreenIntPoint(0, 16));
resampler.NotifyFrame(Time(20.0));
auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
{{Time(18.0), ScreenIntPoint(0, 18)}}, Time(25.0),
ScreenIntPoint(0, 25));
auto idEnd3 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(35.0),
ScreenIntPoint(0, 25));
CheckOutgoingEvents({
{Some(idStart0),
MultiTouchInput::MULTITOUCH_START,
{},
Time(0.0),
ScreenIntPoint(0, 0)},
{Some(idMove1),
MultiTouchInput::MULTITOUCH_MOVE,
{{Time(10.0), ScreenIntPoint(0, 10)},
{Time(16.0), ScreenIntPoint(0, 16)}},
Time(20.0),
ScreenIntPoint(0, 20)},
// Discard the historical data point from time 18, because we've already
// sent out an event with time 20 and don't want to go back before that.
{Some(idMove2),
MultiTouchInput::MULTITOUCH_MOVE,
{},
Time(25.0),
ScreenIntPoint(0, 25)},
{Some(idEnd3),
MultiTouchInput::MULTITOUCH_END,
{},
Time(35.0),
ScreenIntPoint(0, 25)},
});
}