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use std::default::Default;
use std::ffi::CStr;
use ash::vk;
use log::info;
use gpu_allocator::vulkan::{
AllocationCreateDesc, AllocationScheme, Allocator, AllocatorCreateDesc,
};
use gpu_allocator::MemoryLocation;
fn main() {
env_logger::Builder::from_env(env_logger::Env::default().default_filter_or("trace")).init();
let entry = unsafe { ash::Entry::load() }.unwrap();
// Create Vulkan instance
let instance = {
let app_name = CStr::from_bytes_with_nul(b"Vulkan gpu-allocator test\0").unwrap();
let appinfo = vk::ApplicationInfo::builder()
.application_name(app_name)
.application_version(0)
.engine_name(app_name)
.engine_version(0)
.api_version(vk::make_api_version(0, 1, 0, 0));
let layer_names_raw = [CStr::from_bytes_with_nul(b"VK_LAYER_KHRONOS_validation\0")
.unwrap()
.as_ptr()];
let create_info = vk::InstanceCreateInfo::builder()
.application_info(&appinfo)
.enabled_layer_names(&layer_names_raw);
unsafe {
entry
.create_instance(&create_info, None)
.expect("Instance creation error")
}
};
// Look for vulkan physical device
let (pdevice, queue_family_index) = {
let pdevices = unsafe {
instance
.enumerate_physical_devices()
.expect("Physical device error")
};
pdevices
.iter()
.find_map(|pdevice| {
unsafe { instance.get_physical_device_queue_family_properties(*pdevice) }
.iter()
.enumerate()
.find_map(|(index, &info)| {
let supports_graphics = info.queue_flags.contains(vk::QueueFlags::GRAPHICS);
if supports_graphics {
Some((*pdevice, index))
} else {
None
}
})
})
.expect("Couldn't find suitable device.")
};
// Create vulkan device
let device = {
let device_extension_names_raw = vec![];
let features = vk::PhysicalDeviceFeatures {
shader_clip_distance: 1,
..Default::default()
};
let priorities = [1.0];
let queue_info = vk::DeviceQueueCreateInfo::builder()
.queue_family_index(queue_family_index as u32)
.queue_priorities(&priorities);
let create_info = vk::DeviceCreateInfo::builder()
.queue_create_infos(std::slice::from_ref(&queue_info))
.enabled_extension_names(&device_extension_names_raw)
.enabled_features(&features);
unsafe { instance.create_device(pdevice, &create_info, None).unwrap() }
};
// Setting up the allocator
let mut allocator = Allocator::new(&AllocatorCreateDesc {
instance: instance.clone(),
device: device.clone(),
physical_device: pdevice,
debug_settings: Default::default(),
buffer_device_address: false,
allocation_sizes: Default::default(),
})
.unwrap();
// Test allocating Gpu Only memory
{
let test_buffer_info = vk::BufferCreateInfo::builder()
.size(512)
.usage(vk::BufferUsageFlags::STORAGE_BUFFER)
.sharing_mode(vk::SharingMode::EXCLUSIVE);
let test_buffer = unsafe { device.create_buffer(&test_buffer_info, None) }.unwrap();
let requirements = unsafe { device.get_buffer_memory_requirements(test_buffer) };
let location = MemoryLocation::GpuOnly;
let allocation = allocator
.allocate(&AllocationCreateDesc {
requirements,
location,
linear: true,
allocation_scheme: AllocationScheme::GpuAllocatorManaged,
name: "Test allocation (Gpu Only)",
})
.unwrap();
unsafe {
device
.bind_buffer_memory(test_buffer, allocation.memory(), allocation.offset())
.unwrap()
};
allocator.free(allocation).unwrap();
unsafe { device.destroy_buffer(test_buffer, None) };
info!("Allocation and deallocation of GpuOnly memory was successful.");
}
// Test allocating Cpu to Gpu memory
{
let test_buffer_info = vk::BufferCreateInfo::builder()
.size(512)
.usage(vk::BufferUsageFlags::STORAGE_BUFFER)
.sharing_mode(vk::SharingMode::EXCLUSIVE);
let test_buffer = unsafe { device.create_buffer(&test_buffer_info, None) }.unwrap();
let requirements = unsafe { device.get_buffer_memory_requirements(test_buffer) };
let location = MemoryLocation::CpuToGpu;
let allocation = allocator
.allocate(&AllocationCreateDesc {
requirements,
location,
linear: true,
allocation_scheme: AllocationScheme::GpuAllocatorManaged,
name: "Test allocation (Cpu to Gpu)",
})
.unwrap();
unsafe {
device
.bind_buffer_memory(test_buffer, allocation.memory(), allocation.offset())
.unwrap()
};
allocator.free(allocation).unwrap();
unsafe { device.destroy_buffer(test_buffer, None) };
info!("Allocation and deallocation of CpuToGpu memory was successful.");
}
// Test allocating Gpu to Cpu memory
{
let test_buffer_info = vk::BufferCreateInfo::builder()
.size(512)
.usage(vk::BufferUsageFlags::STORAGE_BUFFER)
.sharing_mode(vk::SharingMode::EXCLUSIVE);
let test_buffer = unsafe { device.create_buffer(&test_buffer_info, None) }.unwrap();
let requirements = unsafe { device.get_buffer_memory_requirements(test_buffer) };
let location = MemoryLocation::GpuToCpu;
let allocation = allocator
.allocate(&AllocationCreateDesc {
requirements,
location,
linear: true,
allocation_scheme: AllocationScheme::GpuAllocatorManaged,
name: "Test allocation (Gpu to Cpu)",
})
.unwrap();
unsafe {
device
.bind_buffer_memory(test_buffer, allocation.memory(), allocation.offset())
.unwrap()
};
allocator.free(allocation).unwrap();
unsafe { device.destroy_buffer(test_buffer, None) };
info!("Allocation and deallocation of GpuToCpu memory was successful.");
}
drop(allocator); // Explicitly drop before destruction of device and instance.
unsafe { device.destroy_device(None) };
unsafe { instance.destroy_instance(None) };
}