analysis |
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codegen |
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dsl |
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generated |
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GLSL.std.450.h |
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4126 |
ir |
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lex |
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README.md |
# Overview |
8010 |
sksl_compute.sksl |
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738 |
sksl_frag.sksl |
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417 |
sksl_gpu.sksl |
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11660 |
sksl_graphite_frag.sksl |
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47594 |
sksl_graphite_vert.sksl |
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26184 |
sksl_public.sksl |
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424 |
sksl_rt_shader.sksl |
|
40 |
sksl_shared.sksl |
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17940 |
sksl_vert.sksl |
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252 |
SkSLAnalysis.cpp |
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26145 |
SkSLAnalysis.h |
Provides utilities for analyzing SkSL statically before it's composed into a full program.
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10146 |
SkSLBuiltinTypes.cpp |
Initializes the core SkSL types.
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14207 |
SkSLBuiltinTypes.h |
Contains the built-in, core types for SkSL.
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5113 |
SkSLCompiler.cpp |
caps= |
26236 |
SkSLCompiler.h |
Main compiler entry point. The compiler parses the SkSL text directly into a tree of IRNodes,
while performing basic optimizations such as constant-folding and dead-code elimination. Then the
Program is passed into a CodeGenerator to produce compiled output.
See the README for information about SkSL.
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7676 |
SkSLConstantFolder.cpp |
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39228 |
SkSLConstantFolder.h |
Performs constant folding on IR expressions. This simplifies expressions containing
compile-time constants, such as replacing `Literal(2) + Literal(2)` with `Literal(4)`.
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2468 |
SkSLContext.cpp |
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572 |
SkSLContext.h |
Contains compiler-wide objects, which currently means the core types.
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1193 |
SkSLErrorReporter.cpp |
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735 |
SkSLFileOutputStream.h |
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1541 |
SkSLGLSL.h |
Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20)
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1017 |
SkSLInliner.cpp |
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51135 |
SkSLInliner.h |
Converts a FunctionCall in the IR to a set of statements to be injected ahead of the function
call, and a replacement expression. Can also detect cases where inlining isn't cleanly possible
(e.g. return statements nested inside of a loop construct). The inliner isn't able to guarantee
identical-to-GLSL execution order if the inlined function has visible side effects.
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4811 |
SkSLIntrinsicList.cpp |
|
871 |
SkSLIntrinsicList.h |
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5113 |
SkSLLexer.cpp |
This file was generated by sksllex. Do not edit. *******************
*************************************************************************************** |
48367 |
SkSLLexer.h |
This file was generated by sksllex. Do not edit. *******************
*************************************************************************************** |
3057 |
SkSLMangler.cpp |
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2821 |
SkSLMangler.h |
Mangles baseName to create a name that is unique within symbolTable.
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576 |
SkSLMemoryLayout.h |
WGSL and std140 require various types of variables (structs, arrays, and matrices) in the
uniform address space to be rounded up to the nearest multiple of 16. This function performs
the rounding depending on the given `type` and the current memory layout standard.
(For WGSL, see https://www.w3.org/TR/WGSL/#address-space-layout-constraints).
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7692 |
SkSLMemoryPool.h |
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1014 |
SkSLModifiersPool.h |
Deduplicates Modifiers objects and stores them in a shared pool. Modifiers are fairly heavy, and
tend to be reused a lot, so deduplication can be a significant win.
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797 |
SkSLModuleLoader.cpp |
(GenSType) (GenUSType) |
19927 |
SkSLModuleLoader.h |
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2211 |
SkSLOperator.cpp |
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14911 |
SkSLOutputStream.cpp |
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1006 |
SkSLOutputStream.h |
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1186 |
SkSLParser.cpp |
offset= |
80348 |
SkSLParser.h |
Consumes .sksl text and invokes DSL functions to instantiate the program.
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11305 |
SkSLPool.cpp |
preallocSize= |
2764 |
SkSLPool.h |
Efficiently allocates memory in an SkSL program. Optimized for allocate/release performance over
memory efficiency.
All allocated memory must be released back to the pool before it can be destroyed or recycled.
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2609 |
SkSLPosition.cpp |
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789 |
SkSLProgramSettings.h |
Holds the compiler settings for a program.
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7253 |
SkSLSampleUsage.cpp |
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754 |
SkSLString.cpp |
base= |
3230 |
SkSLStringStream.h |
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1242 |
SkSLThreadContext.cpp |
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3924 |
SkSLThreadContext.h |
Thread-safe class that tracks per-thread state associated with SkSL output.
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5020 |
SkSLUtil.cpp |
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5224 |
SkSLUtil.h |
Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
special layout qualifiers in the fragment shader.
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7602 |
spirv.h |
This header is automatically generated by the same tool that creates
* the Binary Section of the SPIR-V specification.
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28391 |
tracing |
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transform |
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