Name Description Size
gradients
SkBitmapProcShader.cpp 3087
SkBitmapProcShader.h 711
SkColorFilterShader.cpp 4945
SkColorFilterShader.h 1635
SkColorShader.cpp \class SkColorShader A Shader that represents a single color. In general, this effect can be accomplished by just using the color field on the paint, but if an actual shader object is needed, this provides that feature. 10265
SkComposeShader.cpp 8770
SkCoordClampShader.cpp 6654
SkEmptyShader.cpp \class SkEmptyShader A Shader that always draws nothing. Its createContext always returns nullptr. 1964
SkGainmapShader.cpp 7863
SkImageShader.cpp We are faster in clamp, so always use that tiling when we can. 47296
SkImageShader.h 3712
SkLocalMatrixShader.cpp 7711
SkLocalMatrixShader.h 2625
SkPerlinNoiseShader.cpp 49806
SkPictureShader.cpp 21085
SkPictureShader.h An SkPictureShader can be used to draw SkPicture-based patterns. The SkPicture is first rendered into a tile, which is then used to shade the area according to specified tiling rules. 2453
SkShader.cpp pendingLocalMatrix= 13039
SkShaderBase.h success 20766
SkTransformShader.cpp 4134
SkTransformShader.h 2501