gradients |
|
|
SkBitmapProcShader.cpp |
|
3087 |
SkBitmapProcShader.h |
|
711 |
SkColorFilterShader.cpp |
|
4945 |
SkColorFilterShader.h |
|
1635 |
SkColorShader.cpp |
\class SkColorShader
A Shader that represents a single color. In general, this effect can be
accomplished by just using the color field on the paint, but if an
actual shader object is needed, this provides that feature.
|
10265 |
SkComposeShader.cpp |
|
8770 |
SkCoordClampShader.cpp |
|
6654 |
SkEmptyShader.cpp |
\class SkEmptyShader
A Shader that always draws nothing. Its createContext always returns nullptr.
|
1964 |
SkGainmapShader.cpp |
|
7863 |
SkImageShader.cpp |
We are faster in clamp, so always use that tiling when we can.
|
47296 |
SkImageShader.h |
|
3712 |
SkLocalMatrixShader.cpp |
|
7711 |
SkLocalMatrixShader.h |
|
2625 |
SkPerlinNoiseShader.cpp |
|
49806 |
SkPictureShader.cpp |
|
21085 |
SkPictureShader.h |
An SkPictureShader can be used to draw SkPicture-based patterns.
The SkPicture is first rendered into a tile, which is then used to shade the area according
to specified tiling rules.
|
2453 |
SkShader.cpp |
pendingLocalMatrix= |
13039 |
SkShaderBase.h |
success |
20766 |
SkTransformShader.cpp |
|
4134 |
SkTransformShader.h |
|
2501 |