imagefilters |
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Sk1DPathEffect.cpp |
Called at the start of each contour, returns the initial offset
into that contour.
|
9053 |
Sk2DPathEffect.cpp |
New virtual, to be overridden by subclasses.
This is called once from filterPath, and provides the
uv parameter bounds for the path. Subsequent calls to
next() will receive u and v values within these bounds,
and then a call to end() will signal the end of processing.
|
7057 |
SkBlenders.cpp |
|
2467 |
SkColorMatrix.cpp |
|
3122 |
SkColorMatrixFilter.cpp |
|
1437 |
SkCornerPathEffect.cpp |
|
6456 |
SkDashImpl.h |
|
1311 |
SkDashPathEffect.cpp |
|
14229 |
SkDiscretePathEffect.cpp |
\class LCGRandom
Utility class that implements pseudo random 32bit numbers using a fast
linear equation. Unlike rand(), this class holds its own seed (initially
set to 0), so that multiple instances can be used with no side-effects.
Copied from the original implementation of SkRandom. Only contains the
methods used by SkDiscretePathEffect::filterPath, with methods that were
not called directly moved to private.
|
6420 |
SkEmbossMask.cpp |
|
3718 |
SkEmbossMask.h |
|
398 |
SkEmbossMaskFilter.cpp |
|
4828 |
SkEmbossMaskFilter.h |
\class SkEmbossMaskFilter
This mask filter creates a 3D emboss look, by specifying a light and blur amount.
|
1608 |
SkHighContrastFilter.cpp |
mx==c.r |
4054 |
SkLayerDrawLooper.cpp |
|
9430 |
SkLumaColorFilter.cpp |
|
952 |
SkOpPathEffect.cpp |
|
8050 |
SkOpPE.h |
|
2547 |
SkOverdrawColorFilter.cpp |
|
1796 |
SkShaderMaskFilter.cpp |
|
4700 |
SkTableColorFilter.cpp |
|
12536 |
SkTableMaskFilter.cpp |
|
5112 |
SkTrimPathEffect.cpp |
|
4525 |
SkTrimPE.h |
|
1037 |