Name Description Size
imagefilters
Sk1DPathEffect.cpp Called at the start of each contour, returns the initial offset into that contour. 9053
Sk2DPathEffect.cpp New virtual, to be overridden by subclasses. This is called once from filterPath, and provides the uv parameter bounds for the path. Subsequent calls to next() will receive u and v values within these bounds, and then a call to end() will signal the end of processing. 7057
SkBlenders.cpp 2467
SkColorMatrix.cpp 3122
SkColorMatrixFilter.cpp 1437
SkCornerPathEffect.cpp 6456
SkDashImpl.h 1311
SkDashPathEffect.cpp 14229
SkDiscretePathEffect.cpp \class LCGRandom Utility class that implements pseudo random 32bit numbers using a fast linear equation. Unlike rand(), this class holds its own seed (initially set to 0), so that multiple instances can be used with no side-effects. Copied from the original implementation of SkRandom. Only contains the methods used by SkDiscretePathEffect::filterPath, with methods that were not called directly moved to private. 6420
SkEmbossMask.cpp 3718
SkEmbossMask.h 398
SkEmbossMaskFilter.cpp 4828
SkEmbossMaskFilter.h \class SkEmbossMaskFilter This mask filter creates a 3D emboss look, by specifying a light and blur amount. 1608
SkHighContrastFilter.cpp mx==c.r 4054
SkLayerDrawLooper.cpp 9430
SkLumaColorFilter.cpp 952
SkOpPathEffect.cpp 8050
SkOpPE.h 2547
SkOverdrawColorFilter.cpp 1796
SkShaderMaskFilter.cpp 4700
SkTableColorFilter.cpp 12536
SkTableMaskFilter.cpp 5112
SkTrimPathEffect.cpp 4525
SkTrimPE.h 1037