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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/PGamepadEventChannelParent.h"
#ifndef mozilla_dom_GamepadEventChannelParent_h_
# define mozilla_dom_GamepadEventChannelParent_h_
namespace mozilla::dom {
class GamepadEventChannelParent final : public PGamepadEventChannelParent {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(GamepadEventChannelParent, override)
static already_AddRefed<GamepadEventChannelParent> Create();
void ActorDestroy(ActorDestroyReason aWhy) override;
mozilla::ipc::IPCResult RecvVibrateHaptic(
const Tainted<GamepadHandle>& aHandle,
const Tainted<uint32_t>& aHapticIndex, const Tainted<double>& aIntensity,
const Tainted<double>& aDuration, const uint32_t& aPromiseID);
mozilla::ipc::IPCResult RecvStopVibrateHaptic(
const Tainted<GamepadHandle>& aHandle);
mozilla::ipc::IPCResult RecvLightIndicatorColor(
const Tainted<GamepadHandle>& aHandle,
const Tainted<uint32_t>& aLightColorIndex, const uint8_t& aRed,
const uint8_t& aGreen, const uint8_t& aBlue, const uint32_t& aPromiseID);
void DispatchUpdateEvent(const GamepadChangeEvent& aEvent);
GamepadEventChannelParent(const GamepadEventChannelParent&) = delete;
GamepadEventChannelParent(GamepadEventChannelParent&&) = delete;
GamepadEventChannelParent& operator=(const GamepadEventChannelParent&) =
delete;
GamepadEventChannelParent& operator=(GamepadEventChannelParent&&) = delete;
private:
GamepadEventChannelParent();
~GamepadEventChannelParent() = default;
bool mIsShutdown;
nsCOMPtr<nsIEventTarget> mBackgroundEventTarget;
};
} // namespace mozilla::dom
#endif