Name Description Size 790
VolatileBuffer.h VolatileBuffer This class represents a piece of memory that can potentially be reclaimed by the OS when not in use. As long as there are one or more VolatileBufferPtrs holding on to a VolatileBuffer, the memory will remain available. However, when there are no VolatileBufferPtrs holding a VolatileBuffer, the OS can purge the pages if it wants to. The OS can make better decisions about what pages to purge than we can. VolatileBuffers may not always be volatile - if the allocation is too small, or if the OS doesn't support the feature, or if the OS doesn't want to, the buffer will be allocated on heap. VolatileBuffer allocations are fallible. They are intended for uses where one may allocate large buffers for caching data. Init() must be called exactly once. After getting a reference to VolatileBuffer using VolatileBufferPtr, WasPurged() can be used to check if the OS purged any pages in the buffer. The OS cannot purge a buffer immediately after a VolatileBuffer is initialized. At least one VolatileBufferPtr must be created before the buffer can be purged, so the first use of VolatileBufferPtr does not need to check WasPurged(). When a buffer is purged, some or all of the buffer is zeroed out. This API cannot tell which parts of the buffer were lost. VolatileBuffer and VolatileBufferPtr are threadsafe. 4305
VolatileBufferAshmem.cpp 2706
VolatileBufferFallback.cpp 1719
VolatileBufferOSX.cpp 2770
VolatileBufferWindows.cpp 3131