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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsFrameList_h___
#define nsFrameList_h___
#include <stdio.h> /* for FILE* */
#include "nsDebug.h"
#include "nsTArray.h"
#include "mozilla/EnumSet.h"
#include "mozilla/FunctionTypeTraits.h"
#include "mozilla/RefPtr.h"
#if defined(DEBUG) || defined(MOZ_DUMP_PAINTING) || defined(MOZ_LAYOUT_DEBUGGER)
// DEBUG_FRAME_DUMP enables nsIFrame::List and related methods.
// You can also define this in a non-DEBUG build if you need frame dumps.
# define DEBUG_FRAME_DUMP 1
#endif
class nsContainerFrame;
class nsIContent;
class nsIFrame;
class nsPresContext;
namespace mozilla {
struct FrameDestroyContext;
class PresShell;
class FrameChildList;
enum class FrameChildListID {
// The individual concrete child lists.
Principal,
Popup,
Caption,
ColGroup,
Absolute,
Fixed,
Overflow,
OverflowContainers,
ExcessOverflowContainers,
OverflowOutOfFlow,
Float,
Bullet,
PushedFloats,
Backdrop,
// A special alias for FrameChildListID::Principal that suppress the reflow
// request that is normally done when manipulating child lists.
NoReflowPrincipal,
};
} // namespace mozilla
// Uncomment this to enable expensive frame-list integrity checking
// #define DEBUG_FRAME_LIST
/**
* A class for managing a list of frames.
*/
class nsFrameList {
// Next()/Prev() need to know about nsIFrame. To make them inline, their
// implementations are in nsIFrame.h.
struct ForwardFrameTraversal final {
static inline nsIFrame* Next(nsIFrame*);
static inline nsIFrame* Prev(nsIFrame*);
};
struct BackwardFrameTraversal final {
static inline nsIFrame* Next(nsIFrame*);
static inline nsIFrame* Prev(nsIFrame*);
};
public:
template <typename FrameTraversal>
class Iterator;
class Slice;
using iterator = Iterator<ForwardFrameTraversal>;
using const_iterator = Iterator<ForwardFrameTraversal>;
using reverse_iterator = Iterator<BackwardFrameTraversal>;
using const_reverse_iterator = Iterator<BackwardFrameTraversal>;
nsFrameList() : mFirstChild(nullptr), mLastChild(nullptr) {}
nsFrameList(nsIFrame* aFirstFrame, nsIFrame* aLastFrame)
: mFirstChild(aFirstFrame), mLastChild(aLastFrame) {
VerifyList();
}
// nsFrameList is a move-only class by default. Use Clone() if you really want
// a copy of this list.
nsFrameList(const nsFrameList& aOther) = delete;
nsFrameList& operator=(const nsFrameList& aOther) = delete;
nsFrameList Clone() const { return nsFrameList(mFirstChild, mLastChild); }
/**
* Transfer frames in aOther to this list. aOther becomes empty after this
* operation.
*/
nsFrameList(nsFrameList&& aOther)
: mFirstChild(aOther.mFirstChild), mLastChild(aOther.mLastChild) {
aOther.Clear();
VerifyList();
}
nsFrameList& operator=(nsFrameList&& aOther) {
if (this != &aOther) {
MOZ_ASSERT(IsEmpty(), "Assigning to a non-empty list will lose frames!");
mFirstChild = aOther.FirstChild();
mLastChild = aOther.LastChild();
aOther.Clear();
}
return *this;
}
/**
* Infallibly allocate a nsFrameList from the shell arena.
*/
void* operator new(size_t sz, mozilla::PresShell* aPresShell);
/**
* Deallocate this list that was allocated from the shell arena.
* The list is required to be empty.
*/
void Delete(mozilla::PresShell* aPresShell);
/**
* For each frame in this list: remove it from the list then call
* Destroy() on it with the passed context as an argument.
*/
void DestroyFrames(mozilla::FrameDestroyContext&);
void Clear() { mFirstChild = mLastChild = nullptr; }
/**
* Append aFrameList to this list. If aParent is not null,
* reparents the newly added frames. Clears out aFrameList and
* returns a list slice represening the newly-appended frames.
*/
Slice AppendFrames(nsContainerFrame* aParent, nsFrameList&& aFrameList) {
return InsertFrames(aParent, LastChild(), std::move(aFrameList));
}
/**
* Append aFrame to this list. If aParent is not null,
* reparents the newly added frame.
*/
void AppendFrame(nsContainerFrame* aParent, nsIFrame* aFrame) {
AppendFrames(aParent, nsFrameList(aFrame, aFrame));
}
/**
* Take aFrame out of the frame list. This also disconnects aFrame
* from the sibling list. The frame must be non-null and present on
* this list.
*/
void RemoveFrame(nsIFrame* aFrame);
/**
* Take all the frames before aFrame out of the frame list; aFrame and all the
* frames after it stay in this list. If aFrame is nullptr, remove the entire
* frame list.
* @param aFrame a frame in this frame list, or nullptr.
* @return the removed frames, if any.
*/
[[nodiscard]] nsFrameList TakeFramesBefore(nsIFrame* aFrame);
/**
* Take all the frames after aFrame out of the frame list; aFrame and all the
* frames before it stay in this list. If aFrame is nullptr, removes the
* entire list.
* @param aFrame a frame in this list, or nullptr.
* @return the removed frames, if any.
*/
[[nodiscard]] nsFrameList TakeFramesAfter(nsIFrame* aFrame);
/**
* Take the first (or last) child (if any) out of the frame list.
* @return the first (or last) child, or nullptr if the list is empty
*/
nsIFrame* RemoveFirstChild();
nsIFrame* RemoveLastChild();
/**
* The following two functions are intended to be used in concert for
* removing a frame from its frame list when the set of possible frame
* lists is known in advance, but the exact frame list is unknown.
* aFrame must be non-null.
* Example use:
* bool removed = frameList1.StartRemoveFrame(aFrame) ||
* frameList2.ContinueRemoveFrame(aFrame) ||
* frameList3.ContinueRemoveFrame(aFrame);
* MOZ_ASSERT(removed);
*
* @note One of the frame lists MUST contain aFrame, if it's on some other
* frame list then the example above will likely lead to crashes.
* This function is O(1).
* @return true iff aFrame was removed from /some/ list, not necessarily
* this one. If it was removed from a different list then it is
* guaranteed that that list is still non-empty.
* (this method is implemented in nsIFrame.h to be able to inline)
*/
inline bool StartRemoveFrame(nsIFrame* aFrame);
/**
* Precondition: StartRemoveFrame MUST be called before this.
* This function is O(1).
* @see StartRemoveFrame
* @return true iff aFrame was removed from this list
* (this method is implemented in nsIFrame.h to be able to inline)
*/
inline bool ContinueRemoveFrame(nsIFrame* aFrame);
/**
* Take a frame out of the frame list and then destroy it.
* The frame must be non-null and present on this list.
*/
void DestroyFrame(mozilla::FrameDestroyContext&, nsIFrame*);
/**
* Insert aFrame right after aPrevSibling, or prepend it to this
* list if aPrevSibling is null. If aParent is not null, also
* reparents newly-added frame. Note that this method always
* sets the frame's nextSibling pointer.
*/
void InsertFrame(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
nsIFrame* aFrame) {
InsertFrames(aParent, aPrevSibling, nsFrameList(aFrame, aFrame));
}
/**
* Inserts aFrameList into this list after aPrevSibling (at the beginning if
* aPrevSibling is null). If aParent is not null, reparents the newly added
* frames. Clears out aFrameList and returns a list slice representing the
* newly-inserted frames.
*/
Slice InsertFrames(nsContainerFrame* aParent, nsIFrame* aPrevSibling,
nsFrameList&& aFrameList);
/**
* Split this list just before the first frame that matches aPredicate,
* and return a nsFrameList containing all the frames before it. The
* matched frame and all frames after it stay in this list. If no matched
* frame exists, all the frames are drained into the returned list, and
* this list ends up empty.
*
* aPredicate should be of this function signature: bool(nsIFrame*).
*/
template <typename Predicate>
nsFrameList Split(Predicate&& aPredicate) {
static_assert(
std::is_same<
typename mozilla::FunctionTypeTraits<Predicate>::ReturnType,
bool>::value &&
mozilla::FunctionTypeTraits<Predicate>::arity == 1 &&
std::is_same<typename mozilla::FunctionTypeTraits<
Predicate>::template ParameterType<0>,
nsIFrame*>::value,
"aPredicate should be of this function signature: bool(nsIFrame*)");
for (nsIFrame* f : *this) {
if (aPredicate(f)) {
return TakeFramesBefore(f);
}
}
return std::move(*this);
}
nsIFrame* FirstChild() const { return mFirstChild; }
nsIFrame* LastChild() const { return mLastChild; }
nsIFrame* FrameAt(int32_t aIndex) const;
int32_t IndexOf(nsIFrame* aFrame) const;
bool IsEmpty() const { return nullptr == mFirstChild; }
bool NotEmpty() const { return nullptr != mFirstChild; }
/**
* Return true if aFrame is on this list.
* @note this method has O(n) time complexity over the length of the list
* XXXmats: ideally, we should make this function #ifdef DEBUG
*/
bool ContainsFrame(const nsIFrame* aFrame) const;
/**
* Get the number of frames in this list. Note that currently the
* implementation has O(n) time complexity. Do not call it repeatedly in hot
* code.
* XXXmats: ideally, we should make this function #ifdef DEBUG
*/
int32_t GetLength() const;
/**
* If this frame list has only one frame, return that frame.
* Otherwise, return null.
*/
nsIFrame* OnlyChild() const {
if (FirstChild() == LastChild()) {
return FirstChild();
}
return nullptr;
}
/**
* Call SetParent(aParent) for each frame in this list.
* @param aParent the new parent frame, must be non-null
*/
void ApplySetParent(nsContainerFrame* aParent) const;
/**
* If this frame list is non-empty then append it to aLists as the
* aListID child list.
*/
inline void AppendIfNonempty(nsTArray<mozilla::FrameChildList>* aLists,
mozilla::FrameChildListID aListID) const {
if (NotEmpty()) {
aLists->EmplaceBack(*this, aListID);
}
}
/**
* Return the frame before this frame in visual order (after Bidi reordering).
* If aFrame is null, return the last frame in visual order.
*/
nsIFrame* GetPrevVisualFor(nsIFrame* aFrame) const;
/**
* Return the frame after this frame in visual order (after Bidi reordering).
* If aFrame is null, return the first frame in visual order.
*/
nsIFrame* GetNextVisualFor(nsIFrame* aFrame) const;
#ifdef DEBUG_FRAME_DUMP
void List(FILE* out) const;
#endif
static inline const nsFrameList& EmptyList();
/**
* A class representing a slice of a frame list.
*/
class Slice {
public:
// Implicit on purpose, so that we can easily create Slice from nsFrameList
// via this impicit constructor.
MOZ_IMPLICIT Slice(const nsFrameList& aList)
: mStart(aList.FirstChild()), mEnd(nullptr) {}
Slice(nsIFrame* aStart, nsIFrame* aEnd) : mStart(aStart), mEnd(aEnd) {}
iterator begin() const { return iterator(mStart); }
const_iterator cbegin() const { return begin(); }
iterator end() const { return iterator(mEnd); }
const_iterator cend() const { return end(); }
private:
// Our starting frame.
nsIFrame* const mStart;
// The first frame that is NOT in the slice. May be null.
nsIFrame* const mEnd;
};
template <typename FrameTraversal>
class Iterator final {
public:
// It is disputable whether these type definitions are correct, since
// operator* doesn't return a reference at all. Also, the iterator_category
// can be at most std::input_iterator_tag (rather than
// std::bidrectional_iterator_tag, as it might seem), because it is a
// stashing iterator. See also, e.g.,
using value_type = nsIFrame* const;
using pointer = value_type*;
using reference = value_type&;
using difference_type = ptrdiff_t;
using iterator_category = std::input_iterator_tag;
explicit constexpr Iterator(nsIFrame* aCurrent) : mCurrent(aCurrent) {}
nsIFrame* operator*() const { return mCurrent; }
Iterator& operator++() {
mCurrent = FrameTraversal::Next(mCurrent);
return *this;
}
Iterator& operator--() {
mCurrent = FrameTraversal::Prev(mCurrent);
return *this;
}
Iterator operator++(int) {
auto ret = *this;
++*this;
return ret;
}
Iterator operator--(int) {
auto ret = *this;
--*this;
return ret;
}
bool operator==(const Iterator<FrameTraversal>& aOther) const {
return mCurrent == aOther.mCurrent;
}
bool operator!=(const Iterator<FrameTraversal>& aOther) const {
return !(*this == aOther);
}
private:
nsIFrame* mCurrent;
};
iterator begin() const { return iterator(mFirstChild); }
const_iterator cbegin() const { return begin(); }
iterator end() const { return iterator(nullptr); }
const_iterator cend() const { return end(); }
reverse_iterator rbegin() const { return reverse_iterator(mLastChild); }
const_reverse_iterator crbegin() const { return rbegin(); }
reverse_iterator rend() const { return reverse_iterator(nullptr); }
const_reverse_iterator crend() const { return rend(); }
private:
void operator delete(void*) = delete;
#ifdef DEBUG_FRAME_LIST
void VerifyList() const;
#else
void VerifyList() const {}
#endif
protected:
/**
* Disconnect aFrame from its siblings. This must only be called if aFrame
* is NOT the first or last sibling, because otherwise its nsFrameList will
* have a stale mFirst/LastChild pointer. This precondition is asserted.
* This function is O(1).
*/
static void UnhookFrameFromSiblings(nsIFrame* aFrame);
nsIFrame* mFirstChild;
nsIFrame* mLastChild;
};
namespace mozilla {
#ifdef DEBUG_FRAME_DUMP
extern const char* ChildListName(FrameChildListID aListID);
#endif
using FrameChildListIDs = EnumSet<FrameChildListID>;
class FrameChildList {
public:
FrameChildList(const nsFrameList& aList, FrameChildListID aID)
: mList(aList.Clone()), mID(aID) {}
nsFrameList mList;
FrameChildListID mID;
};
/**
* Simple "auto_ptr" for nsFrameLists allocated from the shell arena.
* The frame list given to the constructor will be deallocated (if non-null)
* in the destructor. The frame list must then be empty.
*/
class MOZ_RAII AutoFrameListPtr final {
public:
AutoFrameListPtr(nsPresContext* aPresContext, nsFrameList* aFrameList)
: mPresContext(aPresContext), mFrameList(aFrameList) {}
~AutoFrameListPtr();
operator nsFrameList*() const { return mFrameList; }
nsFrameList* operator->() const { return mFrameList; }
private:
nsPresContext* mPresContext;
nsFrameList* mFrameList;
};
namespace detail {
union AlignedFrameListBytes {
void* ptr;
char bytes[sizeof(nsFrameList)];
};
extern const AlignedFrameListBytes gEmptyFrameListBytes;
} // namespace detail
} // namespace mozilla
/* static */ inline const nsFrameList& nsFrameList::EmptyList() {
return *reinterpret_cast<const nsFrameList*>(
&mozilla::detail::gEmptyFrameListBytes);
}
#endif /* nsFrameList_h___ */