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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef _LocalAccessible_H_
#define _LocalAccessible_H_
#include "mozilla/ComputedStyle.h"
#include "mozilla/a11y/Accessible.h"
#include "mozilla/a11y/AccTypes.h"
#include "mozilla/a11y/RelationType.h"
#include "mozilla/a11y/States.h"
#include "mozilla/UniquePtr.h"
#include "nsIContent.h"
#include "nsTArray.h"
#include "nsRefPtrHashtable.h"
#include "nsRect.h"
struct nsRoleMapEntry;
class nsIFrame;
class nsAttrValue;
namespace mozilla::dom {
class Element;
}
namespace mozilla {
namespace a11y {
class LocalAccessible;
class AccAttributes;
class AccEvent;
class AccGroupInfo;
class ApplicationAccessible;
class CacheData;
class DocAccessible;
class EmbeddedObjCollector;
class EventTree;
class HTMLImageMapAccessible;
class HTMLLIAccessible;
class HTMLLinkAccessible;
class HyperTextAccessible;
class HyperTextAccessibleBase;
class ImageAccessible;
class KeyBinding;
class OuterDocAccessible;
class RemoteAccessible;
class Relation;
class RootAccessible;
class TableAccessible;
class TableCellAccessible;
class TextLeafAccessible;
class XULLabelAccessible;
class XULTreeAccessible;
enum class CacheUpdateType;
#ifdef A11Y_LOG
namespace logging {
typedef const char* (*GetTreePrefix)(void* aData, LocalAccessible*);
void Tree(const char* aTitle, const char* aMsgText, LocalAccessible* aRoot,
GetTreePrefix aPrefixFunc, void* GetTreePrefixData);
void TreeSize(const char* aTitle, const char* aMsgText, LocalAccessible* aRoot);
}; // namespace logging
#endif
typedef nsRefPtrHashtable<nsPtrHashKey<const void>, LocalAccessible>
AccessibleHashtable;
#define NS_ACCESSIBLE_IMPL_IID \
{ /* 133c8bf4-4913-4355-bd50-426bd1d6e1ad */ \
0x133c8bf4, 0x4913, 0x4355, { \
0xbd, 0x50, 0x42, 0x6b, 0xd1, 0xd6, 0xe1, 0xad \
} \
}
/**
* An accessibility tree node that originated in mDoc's content process.
*/
class LocalAccessible : public nsISupports, public Accessible {
public:
LocalAccessible(nsIContent* aContent, DocAccessible* aDoc);
NS_DECL_CYCLE_COLLECTING_ISUPPORTS
NS_DECL_CYCLE_COLLECTION_CLASS(LocalAccessible)
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ACCESSIBLE_IMPL_IID)
//////////////////////////////////////////////////////////////////////////////
// Public methods
/**
* Return the document accessible for this accessible.
*/
DocAccessible* Document() const { return mDoc; }
/**
* Return the root document accessible for this accessible.
*/
a11y::RootAccessible* RootAccessible() const;
/**
* Return frame for this accessible.
* Note that this will return null for display: contents. Also,
* DocAccessible::GetFrame can return null if the frame tree hasn't been
* created yet.
*/
virtual nsIFrame* GetFrame() const;
/**
* Return DOM node associated with the accessible.
*/
virtual nsINode* GetNode() const;
nsIContent* GetContent() const { return mContent; }
dom::Element* Elm() const;
/**
* Return node type information of DOM node associated with the accessible.
*/
bool IsContent() const { return GetNode() && GetNode()->IsContent(); }
/**
* Return the unique identifier of the accessible.
* ID() should be preferred, but this method still exists because many
* LocalAccessible callers expect a void*.
*/
void* UniqueID() { return static_cast<void*>(this); }
virtual uint64_t ID() const override {
return IsDoc() ? 0 : reinterpret_cast<uintptr_t>(this);
}
virtual void Language(nsAString& aLocale) override;
/**
* Get the description of this accessible.
*/
virtual void Description(nsString& aDescription) const override;
/**
* Get the value of this accessible.
*/
virtual void Value(nsString& aValue) const override;
/**
* Get the name of this accessible.
*/
virtual ENameValueFlag Name(nsString& aName) const override;
/**
* Maps ARIA state attributes to state of accessible. Note the given state
* argument should hold states for accessible before you pass it into this
* method.
*
* @param [in/out] where to fill the states into.
*/
virtual void ApplyARIAState(uint64_t* aState) const;
/**
* Return enumerated accessible role (see constants in Role.h).
*/
virtual mozilla::a11y::role Role() const override;
/**
* Return accessible role specified by ARIA (see constants in
* roles).
*/
inline mozilla::a11y::role ARIARole();
/**
* Returns enumerated accessible role from native markup (see constants in
* Role.h). Doesn't take into account ARIA roles.
*/
virtual mozilla::a11y::role NativeRole() const;
virtual uint64_t State() override;
/**
* Return interactive states present on the accessible
* (@see NativeInteractiveState).
*/
uint64_t InteractiveState() const {
uint64_t state = NativeInteractiveState();
ApplyARIAState(&state);
return state;
}
/**
* Return link states present on the accessible.
*/
uint64_t LinkState() const {
uint64_t state = NativeLinkState();
ApplyARIAState(&state);
return state;
}
/**
* Return the states of accessible, not taking into account ARIA states.
* Use State() to get complete set of states.
*/
virtual uint64_t NativeState() const;
/**
* Return native interactice state (unavailable, focusable or selectable).
*/
virtual uint64_t NativeInteractiveState() const;
/**
* Return native link states present on the accessible.
*/
virtual uint64_t NativeLinkState() const;
/**
* Return bit set of invisible and offscreen states.
*/
uint64_t VisibilityState() const;
/**
* Return true if native unavailable state present.
*/
virtual bool NativelyUnavailable() const;
virtual already_AddRefed<AccAttributes> Attributes() override;
/**
* Return direct or deepest child at the given point.
*
* @param aX [in] x coordinate relative screen
* @param aY [in] y coordinate relative screen
* @param aWhichChild [in] flag points if deepest or direct child
* should be returned
*/
virtual LocalAccessible* LocalChildAtPoint(int32_t aX, int32_t aY,
EWhichChildAtPoint aWhichChild);
/**
* Similar to LocalChildAtPoint but crosses process boundaries.
*/
virtual Accessible* ChildAtPoint(int32_t aX, int32_t aY,
EWhichChildAtPoint aWhichChild) override;
virtual Relation RelationByType(RelationType aType) const override;
//////////////////////////////////////////////////////////////////////////////
// Initializing methods
/**
* Shutdown this accessible object.
*/
virtual void Shutdown();
/**
* Set the ARIA role map entry for a new accessible.
*/
inline void SetRoleMapEntry(const nsRoleMapEntry* aRoleMapEntry);
/**
* Append/insert/remove a child. Return true if operation was successful.
*/
bool AppendChild(LocalAccessible* aChild) {
return InsertChildAt(mChildren.Length(), aChild);
}
virtual bool InsertChildAt(uint32_t aIndex, LocalAccessible* aChild);
/**
* Inserts a child after given sibling. If the child cannot be inserted,
* then the child is unbound from the document, and false is returned. Make
* sure to null out any references on the child object as it may be destroyed.
*/
inline bool InsertAfter(LocalAccessible* aNewChild,
LocalAccessible* aRefChild);
virtual bool RemoveChild(LocalAccessible* aChild);
/**
* Reallocates the child within its parent.
*/
virtual void RelocateChild(uint32_t aNewIndex, LocalAccessible* aChild);
// Accessible hierarchy method overrides
virtual Accessible* Parent() const override { return LocalParent(); }
virtual Accessible* ChildAt(uint32_t aIndex) const override {
return LocalChildAt(aIndex);
}
virtual Accessible* NextSibling() const override {
return LocalNextSibling();
}
virtual Accessible* PrevSibling() const override {
return LocalPrevSibling();
}
//////////////////////////////////////////////////////////////////////////////
// LocalAccessible tree traverse methods
/**
* Return parent accessible.
*/
LocalAccessible* LocalParent() const { return mParent; }
/**
* Return child accessible at the given index.
*/
virtual LocalAccessible* LocalChildAt(uint32_t aIndex) const;
/**
* Return child accessible count.
*/
virtual uint32_t ChildCount() const override;
/**
* Return index of the given child accessible.
*/
int32_t GetIndexOf(const LocalAccessible* aChild) const {
return (aChild->mParent != this) ? -1 : aChild->IndexInParent();
}
/**
* Return index in parent accessible.
*/
virtual int32_t IndexInParent() const override;
/**
* Return first/last/next/previous sibling of the accessible.
*/
inline LocalAccessible* LocalNextSibling() const {
return GetSiblingAtOffset(1);
}
inline LocalAccessible* LocalPrevSibling() const {
return GetSiblingAtOffset(-1);
}
inline LocalAccessible* LocalFirstChild() const { return LocalChildAt(0); }
inline LocalAccessible* LocalLastChild() const {
uint32_t childCount = ChildCount();
return childCount != 0 ? LocalChildAt(childCount - 1) : nullptr;
}
virtual uint32_t EmbeddedChildCount() override;
/**
* Return embedded accessible child at the given index.
*/
virtual Accessible* EmbeddedChildAt(uint32_t aIndex) override;
virtual int32_t IndexOfEmbeddedChild(Accessible* aChild) override;
/**
* Return number of content children/content child at index. The content
* child is created from markup in contrast to it's never constructed by its
* parent accessible (like treeitem accessibles for XUL trees).
*/
uint32_t ContentChildCount() const { return mChildren.Length(); }
LocalAccessible* ContentChildAt(uint32_t aIndex) const {
return mChildren.ElementAt(aIndex);
}
/**
* Return true if the accessible is attached to tree.
*/
bool IsBoundToParent() const { return !!mParent; }
//////////////////////////////////////////////////////////////////////////////
// Miscellaneous methods
/**
* Handle accessible event, i.e. process it, notifies observers and fires
* platform specific event.
*/
virtual nsresult HandleAccEvent(AccEvent* aAccEvent);
/**
* Return true if the accessible is an acceptable child.
*/
virtual bool IsAcceptableChild(nsIContent* aEl) const {
return aEl &&
!aEl->IsAnyOfHTMLElements(nsGkAtoms::option, nsGkAtoms::optgroup);
}
virtual void AppendTextTo(nsAString& aText, uint32_t aStartOffset = 0,
uint32_t aLength = UINT32_MAX) override;
virtual nsRect BoundsInAppUnits() const override;
virtual LayoutDeviceIntRect Bounds() const override;
/**
* Return boundaries rect relative the bounding frame.
*/
virtual nsRect RelativeBounds(nsIFrame** aRelativeFrame) const;
/**
* Return boundaries rect relative to the frame of the parent accessible.
* The returned bounds are the same regardless of whether the parent is
* scrolled. This means the scroll position must be later subtracted to
* calculate absolute coordinates.
*/
virtual nsRect ParentRelativeBounds();
/**
* Selects the accessible within its container if applicable.
*/
virtual void SetSelected(bool aSelect) override;
/**
* Select the accessible within its container.
*/
virtual void TakeSelection() override;
/**
* Focus the accessible.
*/
MOZ_CAN_RUN_SCRIPT_BOUNDARY virtual void TakeFocus() const override;
MOZ_CAN_RUN_SCRIPT
virtual void ScrollTo(uint32_t aHow) const override;
virtual void ScrollToPoint(uint32_t aCoordinateType, int32_t aX,
int32_t aY) override;
/**
* Get a pointer to accessibility interface for this node, which is specific
* to the OS/accessibility toolkit we're running on.
*/
virtual void GetNativeInterface(void** aNativeAccessible);
virtual Maybe<int32_t> GetIntARIAAttr(nsAtom* aAttrName) const override;
//////////////////////////////////////////////////////////////////////////////
// Downcasting and types
inline bool IsAbbreviation() const {
return mContent &&
mContent->IsAnyOfHTMLElements(nsGkAtoms::abbr, nsGkAtoms::acronym);
}
ApplicationAccessible* AsApplication();
DocAccessible* AsDoc();
HyperTextAccessible* AsHyperText();
virtual HyperTextAccessibleBase* AsHyperTextBase() override;
HTMLLIAccessible* AsHTMLListItem();
HTMLLinkAccessible* AsHTMLLink();
ImageAccessible* AsImage();
HTMLImageMapAccessible* AsImageMap();
OuterDocAccessible* AsOuterDoc();
a11y::RootAccessible* AsRoot();
virtual TableAccessible* AsTable() override;
virtual TableCellAccessible* AsTableCell() override;
TextLeafAccessible* AsTextLeaf();
XULLabelAccessible* AsXULLabel();
XULTreeAccessible* AsXULTree();
//////////////////////////////////////////////////////////////////////////////
// ActionAccessible
virtual bool HasPrimaryAction() const override;
virtual uint8_t ActionCount() const override;
virtual void ActionNameAt(uint8_t aIndex, nsAString& aName) override;
virtual bool DoAction(uint8_t aIndex) const override;
virtual KeyBinding AccessKey() const override;
/**
* Return global keyboard shortcut for default action, such as Ctrl+O for
* Open file menuitem.
*/
virtual KeyBinding KeyboardShortcut() const;
//////////////////////////////////////////////////////////////////////////////
// HyperLinkAccessible (any embedded object in text can implement HyperLink,
// which helps determine where it is located within containing text).
/**
* Return true if the accessible is hyper link accessible.
*/
virtual bool IsLink() const override;
//////////////////////////////////////////////////////////////////////////////
// SelectAccessible
/**
* Return an array of selected items.
*/
virtual void SelectedItems(nsTArray<Accessible*>* aItems) override;
/**
* Return the number of selected items.
*/
virtual uint32_t SelectedItemCount() override;
/**
* Return selected item at the given index.
*/
virtual Accessible* GetSelectedItem(uint32_t aIndex) override;
/**
* Determine if item at the given index is selected.
*/
virtual bool IsItemSelected(uint32_t aIndex) override;
/**
* Add item at the given index the selection. Return true if success.
*/
virtual bool AddItemToSelection(uint32_t aIndex) override;
/**
* Remove item at the given index from the selection. Return if success.
*/
virtual bool RemoveItemFromSelection(uint32_t aIndex) override;
/**
* Select all items. Return true if success.
*/
virtual bool SelectAll() override;
/**
* Unselect all items. Return true if success.
*/
virtual bool UnselectAll() override;
//////////////////////////////////////////////////////////////////////////////
// Value (numeric value interface)
virtual double MaxValue() const override;
virtual double MinValue() const override;
virtual double CurValue() const override;
virtual double Step() const override;
virtual bool SetCurValue(double aValue) override;
//////////////////////////////////////////////////////////////////////////////
// Widgets
/**
* Return true if accessible is a widget, i.e. control or accessible that
* manages its items. Note, being a widget the accessible may be a part of
* composite widget.
*/
virtual bool IsWidget() const;
/**
* Return true if the widget is active, i.e. has a focus within it.
*/
virtual bool IsActiveWidget() const;
/**
* Return true if the widget has items and items are operable by user and
* can be activated.
*/
virtual bool AreItemsOperable() const;
/**
* Return the current item of the widget, i.e. an item that has or will have
* keyboard focus when widget gets active.
*/
virtual LocalAccessible* CurrentItem() const;
/**
* Set the current item of the widget.
*/
virtual void SetCurrentItem(const LocalAccessible* aItem);
/**
* Return container widget this accessible belongs to.
*/
virtual LocalAccessible* ContainerWidget() const;
/**
* Accessible's element ID is referenced as a aria-activedescendant in the
* document. This method is only used for ID changes and therefore does not
* need to work for direct element references via ariaActiveDescendantElement.
*/
bool IsActiveDescendantId(LocalAccessible** aWidget = nullptr) const;
/**
* Return true if the accessible is defunct.
*/
inline bool IsDefunct() const;
/**
* Return false if the accessible is no longer in the document.
*/
bool IsInDocument() const { return !(mStateFlags & eIsNotInDocument); }
/**
* Return true if the accessible should be contained by document node map.
*/
bool IsNodeMapEntry() const {
return HasOwnContent() && !(mStateFlags & eNotNodeMapEntry);
}
/**
* Return true if the accessible has associated DOM content.
*/
bool HasOwnContent() const {
return mContent && !(mStateFlags & eSharedNode);
}
/**
* Return true if native markup has a numeric value.
*/
inline bool NativeHasNumericValue() const;
/**
* Return true if ARIA specifies support for a numeric value.
*/
inline bool ARIAHasNumericValue() const;
/**
* Return true if the accessible has a numeric value.
*/
virtual bool HasNumericValue() const override;
/**
* Return true if the accessible state change is processed by handling proper
* DOM UI event, if otherwise then false. For example, CheckboxAccessible
* created for HTML:input@type="checkbox" will process
* nsIDocumentObserver::ElementStateChanged instead of 'CheckboxStateChange'
* event.
*/
bool NeedsDOMUIEvent() const { return !(mStateFlags & eIgnoreDOMUIEvent); }
/**
* Get/set repositioned bit indicating that the accessible was moved in
* the accessible tree, i.e. the accessible tree structure differs from DOM.
*/
bool IsRelocated() const { return mStateFlags & eRelocated; }
void SetRelocated(bool aRelocated) {
if (aRelocated) {
mStateFlags |= eRelocated;
} else {
mStateFlags &= ~eRelocated;
}
}
/**
* Return true if the accessible allows accessible children from subtree of
* a DOM element of this accessible.
*/
bool KidsFromDOM() const { return !(mStateFlags & eNoKidsFromDOM); }
/**
* Return true if this accessible has a parent, relation or ancestor with a
* relation whose name depends on this accessible.
*/
bool HasNameDependent() const { return mContextFlags & eHasNameDependent; }
/**
* Return true if this accessible has a parent, relation or ancestor with a
* relation whose description depends on this accessible.
*/
bool HasDescriptionDependent() const {
return mContextFlags & eHasDescriptionDependent;
}
/**
* Return true if the element is inside an alert.
*/
bool IsInsideAlert() const { return mContextFlags & eInsideAlert; }
/**
* Return true if there is a pending reorder event for this accessible.
*/
bool ReorderEventTarget() const { return mReorderEventTarget; }
/**
* Return true if there is a pending show event for this accessible.
*/
bool ShowEventTarget() const { return mShowEventTarget; }
/**
* Return true if there is a pending hide event for this accessible.
*/
bool HideEventTarget() const { return mHideEventTarget; }
/**
* Set if there is a pending reorder event for this accessible.
*/
void SetReorderEventTarget(bool aTarget) { mReorderEventTarget = aTarget; }
/**
* Set if this accessible is a show event target.
*/
void SetShowEventTarget(bool aTarget) { mShowEventTarget = aTarget; }
/**
* Set if this accessible is a hide event target.
*/
void SetHideEventTarget(bool aTarget) { mHideEventTarget = aTarget; }
void Announce(const nsAString& aAnnouncement, uint16_t aPriority);
virtual bool IsRemote() const override { return false; }
already_AddRefed<AccAttributes> BundleFieldsForCache(
uint64_t aCacheDomain, CacheUpdateType aUpdateType);
/**
* Push fields to cache.
* aCacheDomain - describes which fields to bundle and ultimately send
* aUpdate - describes whether this is an initial or subsequent update
*/
void SendCache(uint64_t aCacheDomain, CacheUpdateType aUpdate);
void MaybeQueueCacheUpdateForStyleChanges();
virtual nsAtom* TagName() const override;
virtual already_AddRefed<nsAtom> InputType() const override;
virtual already_AddRefed<nsAtom> DisplayStyle() const override;
virtual float Opacity() const override;
virtual void DOMNodeID(nsString& aID) const override;
virtual void DOMNodeClass(nsString& aClass) const override;
virtual void LiveRegionAttributes(nsAString* aLive, nsAString* aRelevant,
Maybe<bool>* aAtomic,
nsAString* aBusy) const override;
virtual Maybe<bool> ARIASelected() const override;
protected:
virtual ~LocalAccessible();
/**
* Return the accessible name provided by native markup. It doesn't take
* into account ARIA markup used to specify the name.
*/
virtual mozilla::a11y::ENameValueFlag NativeName(nsString& aName) const;
/**
* Return the accessible description provided by native markup. It doesn't
* take into account ARIA markup used to specify the description.
*/
void NativeDescription(nsString& aDescription) const;
/**
* Return object attributes provided by native markup. It doesn't take into
* account ARIA.
*/
virtual already_AddRefed<AccAttributes> NativeAttributes();
/**
* The given attribute has the potential of changing the accessible's state.
* This is used to capture the state before the attribute change and compare
* it with the state after.
*/
virtual bool AttributeChangesState(nsAtom* aAttribute);
/**
* Notify accessible that a DOM attribute on its associated content has
* changed. This allows the accessible to update its state and emit any
* relevant events.
*/
virtual void DOMAttributeChanged(int32_t aNameSpaceID, nsAtom* aAttribute,
int32_t aModType,
const nsAttrValue* aOldValue,
uint64_t aOldState);
//////////////////////////////////////////////////////////////////////////////
// Initializing, cache and tree traverse methods
/**
* Destroy the object.
*/
void LastRelease();
/**
* Set accessible parent and index in parent.
*/
void BindToParent(LocalAccessible* aParent, uint32_t aIndexInParent);
void UnbindFromParent();
/**
* Return sibling accessible at the given offset.
*/
virtual LocalAccessible* GetSiblingAtOffset(int32_t aOffset,
nsresult* aError = nullptr) const;
void ModifySubtreeContextFlags(uint32_t aContextFlags, bool aAdd);
/**
* Flags used to describe the state of this accessible.
*/
enum StateFlags {
eIsDefunct = 1 << 0, // accessible is defunct
eIsNotInDocument = 1 << 1, // accessible is not in document
eSharedNode = 1 << 2, // accessible shares DOM node from another accessible
eNotNodeMapEntry = 1 << 3, // accessible shouldn't be in document node map
eGroupInfoDirty = 1 << 4, // accessible needs to update group info
eKidsMutating = 1 << 5, // subtree is being mutated
eIgnoreDOMUIEvent = 1 << 6, // don't process DOM UI events for a11y events
eRelocated = 1 << 7, // accessible was moved in tree
eNoKidsFromDOM = 1 << 8, // accessible doesn't allow children from DOM
eHasTextKids = 1 << 9, // accessible have a text leaf in children
eOldFrameHasValidTransformStyle =
1 << 10, // frame prior to most recent style change both has transform
// styling and supports transforms
eLastStateFlag = eOldFrameHasValidTransformStyle
};
/**
* Flags used for contextual information about the accessible.
*/
enum ContextFlags {
eHasNameDependent = 1 << 0, // See HasNameDependent().
eInsideAlert = 1 << 1,
eHasDescriptionDependent = 1 << 2, // See HasDescriptionDependent().
eLastContextFlag = eHasDescriptionDependent
};
protected:
//////////////////////////////////////////////////////////////////////////////
// Miscellaneous helpers
/**
* Return ARIA role (helper method).
*/
mozilla::a11y::role ARIATransformRole(mozilla::a11y::role aRole) const;
/**
* Return the minimum role that should be used as a last resort if the element
* does not have a more specific role.
*/
mozilla::a11y::role GetMinimumRole(mozilla::a11y::role aRole) const;
//////////////////////////////////////////////////////////////////////////////
// Name helpers
/**
* Returns the accessible name specified by ARIA.
*/
void ARIAName(nsString& aName) const;
/**
* Returns the accessible description specified by ARIA.
*/
void ARIADescription(nsString& aDescription) const;
/**
* Returns the accessible name specified for this control using XUL
* <label control="id" ...>.
*/
static void NameFromAssociatedXULLabel(DocAccessible* aDocument,
nsIContent* aElm, nsString& aName);
/**
* Return the name for XUL element.
*/
static void XULElmName(DocAccessible* aDocument, nsIContent* aElm,
nsString& aName);
// helper method to verify frames
static nsresult GetFullKeyName(const nsAString& aModifierName,
const nsAString& aKeyName,
nsAString& aStringOut);
//////////////////////////////////////////////////////////////////////////////
// Action helpers
/**
* Prepares click action that will be invoked in timeout.
*
* @note DoCommand() prepares an action in timeout because when action
* command opens a modal dialog/window, it won't return until the
* dialog/window is closed. If executing action command directly in
* nsIAccessible::DoAction() method, it will block AT tools (e.g. GOK) that
* invoke action of mozilla accessibles direclty (see bug 277888 for
* details).
*
* @param aContent [in, optional] element to click
* @param aActionIndex [in, optional] index of accessible action
*/
void DoCommand(nsIContent* aContent = nullptr,
uint32_t aActionIndex = 0) const;
/**
* Dispatch click event.
*/
MOZ_CAN_RUN_SCRIPT
virtual void DispatchClickEvent(nsIContent* aContent,
uint32_t aActionIndex) const;
//////////////////////////////////////////////////////////////////////////////
// Helpers
/**
* Get the container node for an atomic region, defined by aria-atomic="true"
* @return the container node
*/
nsIContent* GetAtomicRegion() const;
/**
* Return numeric value of the given ARIA attribute, NaN if not applicable.
*
* @param aARIAProperty [in] the ARIA property we're using
* @return a numeric value
*/
double AttrNumericValue(nsAtom* aARIAAttr) const;
/**
* Return the action rule based on ARIA enum constants EActionRule
* (see ARIAMap.h). Used by ActionCount() and ActionNameAt().
*/
uint32_t GetActionRule() const;
virtual AccGroupInfo* GetGroupInfo() const override;
virtual AccGroupInfo* GetOrCreateGroupInfo() override;
virtual void ARIAGroupPosition(int32_t* aLevel, int32_t* aSetSize,
int32_t* aPosInSet) const override;
// Data Members
// mContent can be null in a DocAccessible if the document has no body or
// root element, or if the initial tree hasn't been constructed yet.
nsCOMPtr<nsIContent> mContent;
RefPtr<DocAccessible> mDoc;
LocalAccessible* mParent;
nsTArray<LocalAccessible*> mChildren;
int32_t mIndexInParent;
// These are used to determine whether to send cache updates.
Maybe<nsRect> mBounds;
int32_t mFirstLineStart;
/**
* Maintain a reference to the ComputedStyle of our frame so we can
* send cache updates when style changes are observed.
*
* This RefPtr is initialised in BundleFieldsForCache to the ComputedStyle
* for our initial frame.
* Style changes are observed in one of two ways:
* 1. Style changes on the same frame are observed in
* nsIFrame::DidSetComputedStyle.
* 2. Style changes for reconstructed frames are handled in
* DocAccessible::PruneOrInsertSubtree.
* In both cases, we call into MaybeQueueCacheUpdateForStyleChanges. There, we
* compare a11y-relevant properties in mOldComputedStyle with the current
* ComputedStyle fetched from GetFrame()->Style(). Finally, we send cache
* updates for attributes affected by the style change and update
* mOldComputedStyle to the style of our current frame.
*/
RefPtr<const ComputedStyle> mOldComputedStyle;
static const uint8_t kStateFlagsBits = 11;
static const uint8_t kContextFlagsBits = 3;
/**
* Keep in sync with StateFlags, ContextFlags, and AccTypes.
*/
mutable uint32_t mStateFlags : kStateFlagsBits;
uint32_t mContextFlags : kContextFlagsBits;
uint32_t mReorderEventTarget : 1;
uint32_t mShowEventTarget : 1;
uint32_t mHideEventTarget : 1;
void StaticAsserts() const;
#ifdef A11Y_LOG
friend void logging::Tree(const char* aTitle, const char* aMsgText,
LocalAccessible* aRoot,
logging::GetTreePrefix aPrefixFunc,
void* aGetTreePrefixData);
friend void logging::TreeSize(const char* aTitle, const char* aMsgText,
LocalAccessible* aRoot);
#endif
friend class DocAccessible;
friend class xpcAccessible;
friend class TreeMutation;
UniquePtr<mozilla::a11y::EmbeddedObjCollector> mEmbeddedObjCollector;
int32_t mIndexOfEmbeddedChild;
friend class EmbeddedObjCollector;
mutable AccGroupInfo* mGroupInfo;
friend class AccGroupInfo;
private:
LocalAccessible() = delete;
LocalAccessible(const LocalAccessible&) = delete;
LocalAccessible& operator=(const LocalAccessible&) = delete;
/**
* Traverses the accessible's parent chain in search of an accessible with
* a frame. Returns the frame when found. Includes special handling for
* OOP iframe docs and tab documents.
*/
nsIFrame* FindNearestAccessibleAncestorFrame();
/*
* This function assumes that the current role is not valid. It searches for a
* fallback role in the role attribute string, and returns it. If there is no
* valid fallback role in the role attribute string, the function returns the
* native role. The aRolesToSkip parameter will cause the function to skip any
* roles found in the role attribute string when searching for the next valid
* role.
*/
role FindNextValidARIARole(
std::initializer_list<nsStaticAtom*> aRolesToSkip) const;
LocalAccessible* GetPopoverTargetDetailsRelation() const;
};
NS_DEFINE_STATIC_IID_ACCESSOR(LocalAccessible, NS_ACCESSIBLE_IMPL_IID)
////////////////////////////////////////////////////////////////////////////////
// LocalAccessible downcasting method
inline LocalAccessible* Accessible::AsLocal() {
return IsLocal() ? static_cast<LocalAccessible*>(this) : nullptr;
}
} // namespace a11y
} // namespace mozilla
#endif